Homebrew rules
GMAdd your own gear, edges, powers and creatures so sheets can use them.
1Add an entry
On any page — House Rules is the natural home — add a Homebrew rules entry block. Choose its Kind (Gear, Edge, Hindrance, Power, Skill, Ancestry, Arcane Background, Creature or Description), give it a Name, and fill in the details for that kind. An Edge or Hindrance has a Description for what it means, in your own words. It saves as you go.
2Describe an Edge or Hindrance from the books
On a character sheet, point at an Edge or Hindrance with no description and choose Describe…. Write what it means at your table, in your own words rather than the book's, and choose Save. Its numbers and page stay the book's; the words go on a House rules page, made the first time. Every sheet that has it then shows an ⓘ beside its name that opens them. Choose Edit… under the words to change them, or save them empty to take them away.
3Use it
The entry joins this campaign's catalogue. It appears in the pickers on character sheets, and creatures appear in the bestiary when you build an encounter or start a sheet from a creature. Players see the entry as a read-only card on the page.