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The Table Top

The shared table for the session: what the GM puts on it, everyone sees.

  1. 1Open the table

    Choose Table Top in the sidebar. It turns gold while a session is being played, and a strip across the top of every wiki page says At the table with the last roll.

    The table fills the screen. The toolbox is on the left: the session's name in its heading, then everything on the table. A sheet opens in a drawer on the right, and the session log is a feed in the map's bottom-left corner. Drag a pane's inner edge to make it wider; the button at the right of the toolbox heading hides it, and a tab on the screen's edge brings it back. Wiki, top left, leaves the table.

    Each part can go to a window of its own, for another monitor: Toolbox in its own window in the toolbox heading, Map in a window of its own on the map's bar, In its own window on the drawer and Own window on the open log. A window without the map has Table here to bring it back.

  2. 2The GM strip

    After the session's name in the toolbox heading the GM has the day (Day 1), GM Bennies with − and +, View as, and a ⋯ menu for the rare things: which session is being played, New session, Session notes, Past encounters, Record, the scribe, and End session. Picking a session makes it live, with a Live badge beside its name, and your players' tables follow yours.

    A player sees the day and Session notes there. The small dot at the far right of the heading says whether changes reach this window as they happen.

  3. 3Put something on the table (GM)

    Type in Stage or add anything to the table… to find any page, map, character or creature, the bestiary included. Each thing found has a button to lay it on the table now (the screen with an arrow) and one to stage it for later (the tray); a character or creature has Add to map (Add to table with no map laid, Add to fight while one runs). A name nobody has yet can be made on the spot as a handout, a creature, a map or an encounter.

    Browse maps and the wiki under the box lists the same things without typing: Maps, Characters and Encounters each in a fold of their own, then the pages as they are filed. Anything listed can also be dragged: wherever it may land, the spot lights up and says what letting go will do. On the map it stands (Place a token here) or is shown beside it (Show as a handout); on the fight it joins (Add to the fight); on On the table it is shown to everyone; on Staged it waits (Stage it). A picture or a Universal VTT file from your computer dropped on the map area is laid down as a map.

    On the table is everything on it: each map with the people standing on it under it, the handouts, and the bare table. Each has buttons to stage it again or take it off. A page that is yours alone says GM only · Reveal: players do not see it until you reveal it. The heading folds the whole list; a running fight still shows through.

  4. 4The people on the table

    Under each map, everyone standing on it has a row: portrait, name, Wounds and Fatigue as pips, Shaken or down, and a sheet button for whoever may open it. Clicking a row picks the piece on the map and makes it the target; right-clicking a row opens the same menu as right-clicking the piece. Players see the party and their allies this way too.

    The lock at the right of the On the table heading is the GM's pause: pressed, players' pieces on the map being looked at stay where they stand and their rolls from a sheet on that map are refused with The GM has frozen the table; pressed again, they move. The GM rolls on.

  5. 5The party

    The party is a list the GM keeps at the table, and any page can be on it, with a sheet or without. A small blue badge at the near left of a token's ring marks a page in the party. The ring itself says who controls the token: blue for a player's, and for the GM's tokens Ally, Neutral or Foe. A member the GM plays, a companion or a hireling, wears Ally. Gather, Bring and the start of a fight all follow the list.

    To put someone in, right-click their token and choose Add X to the party, or press + Party on a page in Browse › Characters. To take them out, right-click the token and choose Remove X from the party under Manage; the page, sheet and owner are as they were. While a session is live the token's menu also has X sits this session out, which leaves them out of Gather, Bring and the fight for tonight (their row says sitting out in amber), and X is back in to undo it.

    Members with no token on any map on the table are listed after the last map under Not on a map · N of the party; the GM can use Put on the map… on a row. A player's tokens fade a little while that player is away from the table. A token keeps its side until you change it: a fight starting or ending leaves it as it is. Adding someone to the party makes their tokens Ally (a player's stay blue), and taking them out makes an Ally Neutral. If you have made a player's token something else, Side: Player's under Manage makes it blue again.

  6. 6Play on the bare table (GM)

    With no map laid, the table itself is somewhere to stand pieces. Find a character or creature in the box at the top of the toolbox and choose Add to table, or right-click the floor and choose Put a token here… to find one in a box that opens on that spot. Everyone can measure and lay areas there as on a map.

    Under On the table, The bare table has Encounter here to set up a fight with no map, and Clear to sweep it. Lay a map and nothing is lost: the pieces stay underneath, and Bring here moves them onto the map. Lift the map and whatever you left is there again.

  7. 7The sheet drawer

    A row's sheet button, or a double-click on a piece, opens that sheet in the drawer on the right: the GM opens anyone's, a player their own. Its header has the portrait and name, Extra or Wild Card for a creature, acting when it is their turn, a pin, ⧉ to put the sheet in a window of its own and ✕ to shut the drawer, which gives the map the width.

    For the GM the pinned sheets are tabs across the top. In a fight the drawer follows the turn; clicking a tab holds it, and Follow the turn lets go. A player's drawer opens on their own sheet when they arrive.

    Drop a page onto a sheet you may edit to give it: a gear page lands among the gear as loot does, and any other page (a key, a letter, someone who owes a favour) becomes a line in Other belongings & notes that links to it. The same works on the sheet on the character's own page.

  8. 8Your seat

    Everyone at the table sits round it: you at the near edge, the GM across from you. Click your own seat to put a hand up, react, or roll any dice. Right-click it for Change your display name…, Send my rolls to Roll20, Post my rolls to Discord, and Light mode or Dark mode for this screen.

    Seats in the bar above the map hides or shows who is sitting there. Hands going up and reactions are lines in the session log too.

  9. 9See what a player sees (GM)

    View as in the toolbox heading shows the table as a player does: their sheets, their turn, and only the parts of the map their character can see. You still act as the GM, and a badge takes you back. Right-clicking a player's seat gives their character a Benny or changes the name they go by in this campaign.

  10. 10Days, rest and food (GM)

    The day is a chip in the toolbox heading. Press it and choose A day passes… to move it on: you can offer the players a night's rest and have everyone eat. What each player is asked (to rest, or to roll Vigor for going hungry) waits in the amber box at the top of their session log.

  11. 11Follow along (players)

    Open the Table Top and you see what the GM has put up, with your own character sheet in the drawer on the right and the people on the table under each map on the left. On a phone, one pane is open at a time.